

Reach the chest in less than 5 seconds? Use the Dash ability, equip Haste runes or the Shinobi/Hokage class for faster movement.Or with the Hermes' Shoes item, you can simply walk on the spikes instead.

A room with spiked traps and wooden platforms? There is a trait that permanently activates wooden platforms by default.A majority of obstacle-course rooms filled with permanent spikes? Dragons can fly on them just fine.Alternatively, the Time Stop ability prevents spikes from coming through the platforms if you cast the spell before touching any of them. A room with several rows of spike traps? Heirs who don't have pulses on their feet can walk on them just fine.A majority of the No-Damage Run challenges can only be solved using specific class spells such as the Assassin's Mist Form (which disables Collision Damage) or the Spellsword's Time Stop (which freezes enemies and spiked balls).But even more so, a few of them can be technically considered as " cheating" the challenges. Ability Required to Proceed: By design, some Fairy Chest challenges can only be beaten with the help of specific classes and/or traits.It's done both to be practical in the graphics department, and to underline how this family is doomed to traverse the castle. 24-Hour Armor: Everybody is always armor-clad including your lover and kids when you beat Johannes/The Fountain, as seen in the ending.After defeating the boss and grinding some more mobs, you will be prepared to enter Forest Abkhazia, which is always to the right of the castle. This indicates that the boss has been defeated. Upon defeat, Khidr will drop a big chest with 3 stats and 1500+ gold coins.Īfter Khidir's demise, you will notice that the golden gate at the beginning has a glowing icon. Don't forget to utilize the Architect if you don't want to have to worry about finding the boss and potentially losing valuable health getting to him. Dying is a natural part of the game, and lets you figure out the best way to approach the boss. Keep trying, and experiment with different heroes if you can. Using double jump and dashing runes can also be great for avoiding projectiles. If you can help it, never move downwards to dodge as you can't tell whats below you until its usually too late.Īs for runes and armor - avoid lifestealing items and focus on damaging him quickly. This can be done while outpacing the windmill projectiles to great effect. A great tactical maneuver involves mastering the Down Attack to bonce over the top of the boss while avoiding projectiles. Similarly, having dwarfism means you'll need to get in close to hit, though dodging becomes easier. trait that disables pressure traps! If your character has gigantism, you may find it easier to strike without having to jump to attack, though dodging will be harder. Also, watch out not to step on the pressure spike traps in the corners unless your hero has the P.A.D. In between his attacks, hit him with all you can. He attacks by shooting projectiles in a windmill pattern that will force the player to run ahead of the wave, a circle pattern and a slightly random circle pattern. Notice 4 platforms around him - These are very useful for dodging his attacks. Like the Scout, Khidr remains stationary, while taking up most of the room. Despite being a level 30 monster, it can be defeated if you learn the bosses strategy, even at level 1! The boss takes the form of a large eyeball, similar to the Scout enemy you may have faced in the Castle.
